Microsoft Partners in Learning Home
Partners in Learning is a global initiative designed to actively increase access to technology and improve its use in learning. Our goal is to help schools gain better access to technology, foster innovative approaches to pedagogy and teacher professional development and provide education leaders with the tools to envision, implement and manage change.
2008 School of the Future World Summit
For the past three years, education leaders from around the world have gathered to debate and discuss issues and challenges facing our education systems. Last year over 350 leaders traveled to Helsinki, Finland and together, gained a better understanding of the issues facing innovation in the age of accountability. More than 90% of attendees felt the event met or exceeded their expectations!
This year, we will be exploring the theme: What's possible. We will bring together dynamic and thoughtful speakers who will provide others with insight into possibilities in the areas of instructional and organizational design as well as technology integration. We will also provide an environment where practical strategies will be discussed and demonstrated so that attendees can leave this gathering with real world solutions to real world challenges.John Kuglin: 21st Century Learning and the 'Youth Media Culture' : December 2008 : THE Journal
TRAILS: Tool for Real-time Assessment of Information Literacy Skills
TRAILS is a knowledge assessment with multiple-choice questions targeting a variety of information literacy skills based on sixth and ninth grade standards. This Web-based system was developed to provide an easily accessible and flexible tool for library media specialists and teachers to identify strengths and weaknesses in the information-seeking skills of their students.
Generation YES » Youth & Educators Succeeding
GenYES is an innovative program that creates 21st century leaders and learners. GenYES students help teachers use technology in classrooms, supporting effective technology integration school-wide. Eleven years of research proves GenYES empowers students and changes the way teachers integrate technology in their lessons.
Math games, instructional modules, and quizzes using an Interactive Whiteboard
Maximize your investment in interactive whiteboards and help your teachers improve students’ math scores with Aha!Math Whiteboard Edition. Get the elements of Aha!Math designed for use with the whole class, with lively instruction and games that free teachers to focus on how well students are grasping critical math skills.
Posted from Diigo. The rest of my favorite links are here.
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