online game designed to teach the pitfalls of sharing too much information online
LeaderTalk: Why my IPhone is STILL Smarter Than Your Kid's Teacher
LeaderTalk: New Relationships with Content - Annotated
"In stark contrast, outside of the classroom, "content" is positioned in a drastically different way. We are simultaneously filters, producers, and co-creators of content. Successful producers of content must do more than simply churn out meaningless facts and ideas. "
Heresy, or 21st learning? No more pencils, lots more fun
No rows of desks in this classroom, and no teacher lecturing at the front.
"In fact, recent studies have shown that using online technology and creating communities of learning through digital connections has proved to be more useful to learning than most face-to-face encounters. So making the assumption that face-to-face is more effective can become prohibitive for our students."
Keyboarding, word processing, writing process, research continuum
Celebrity Punnett Squares at Bionic Teaching
what is the math of personality?
Conan the Barbarian Has the Answer at Bionic Teaching
How would various historical figures answer the question, "What is best in life?"
example of blog "newsletter" to the community
Library of ThinkQuest projects
Globaloria: Social Networks for Global Learning
The Globaloria Program was established by the World Wide Workshop Foundation in the spring of 2006. A network of educational, programmable websites and related wikis and blogs, the Globaloria Program prepares young people (13 and older) to use technology, specifically to become makers of interactive games and simulations, for their own personal and professional development and for the social and economic benefit of their communities.
Social Networking in Schools: Incentives for Participation -- THE Journal
Value of social networking in schools; article highlights web resources with an educational focus.
CultureQuest involves students and teachers engaged in inquiry-based classroom projects that explore other peoples and cultures. Projects are based on students’ questions and interests and involve the focused, intensive study of one or more aspects of the art, music, literature, religion, values, daily life customs and traditions of other cultures. Students supplement traditional resources with extensive use of the Internet, both for information and for communication with knowledgeable adults and peers in the country they are studying. Their completed work becomes part of a class web site, which may be accessed at this site.
iEARN - International Education and Resource Network
iEARN (International Education and Resource Network) is the world's largest non-profit global network that enables teachers and youth to use the Internet and other technologies to collaborate on projects that enhance learning and make a difference in the world.
global connections through a number of projects on diplomacy, cultural studies, and hands-on learning.
Cool Cat Teacher Blog: 11 Essential tools for Global Collaboration
Seth's Blog: The problem with non
what should schools take away from these thoughts?
fascinating slide deck of netflix's approach to corporate identity.
Posted from Diigo. The rest of my favorite links are here.
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